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Spellbound
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Devlog
Looking for collaborators!
June 25, 2020
by
Computerology
1
#community, #announcement
Hello! Thank you for reading this. This summer is a bit of an unknown for me right now, so I might not get a ton of work done on Spellbound personally. As such, I wanted to discuss the future of this...
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A brand new trailer, plus some minor bug fixes
May 23, 2020
by
Computerology
#trailer, #bugfix
Hey guys, Wanted to write another quick update post to let you all know that I've finished an awesome new trailer for the demo. I've also moved the binaries to my own server so I can update it easily...
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Spellbound: The demo is here!
May 20, 2020
by
Computerology
#demo, #launch, #update
After a few months, I'm finally finished my demo! It's got a few rough edges, that's for sure, but it's a solid start and a great way to get a glimpse of what this game will be like. I have big plans...
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Implementing a "proper" GUI in Spellbound
January 31, 2020
by
Computerology
1
#gui, #tech talk
Compared to old projects of mine, I really want to focus on making Spellbound technically sound. There's a saying in software development that you should always write code under the assumption that th...
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Spellbound: Fighting monsters with player-created spells
January 27, 2020
by
Computerology
1
#introduction, #game design, #future goals
Hi. Thanks for clicking this. With the new decade upon us, I have started a new project. It's a game about wizards and spells and dungeon crawling. It revolves almost entirely around a single mechanic...
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